This is part II of an investigative report entitled, “Halo, The Videogame That Trains Your Teens to Fight for the Nietzschean New World Order.”
After witnessing a tousle-haired teen play the Halo video game at a Mom and Pop gadget shop right here in my hometown, right here in the heartland of America, I was shocked. The violence was appalling, and its fanatical message even worse. I immediately determined that this issue demanded further investigation. Yet the deeper I dug into Halo, the more I was confused. Why design a computer game that intentionally subverts Christian-American values? Why would any organization work so hard to inject the minds of our youth with suchdangerous propaganda? What was the real endgame here?
The work of Idaho legislator and noted historian Curtis Bowers offers the answer. Since the earliest days of Marxism, agents of “change” have set their sights on our way of life. They understand that democracy cannot be defeated by simple wars. Indeed Joseph Stalin neatly summed up this blueprint for communist agitation when he stated, “America is like a healthy body and its resistance is threefold: its patriotism, its morality and its spiritual life. If we can undermine these three areas, America will collapse from within.”
By dehumanizing our children, familiarizing them with violent methods of revolution and forcing them to fear God’s grace, multinationals like Microsoft are grooming the next generation to foment the New World Order. The outcasts and the addicts, the politically misinformed and technologically co-dependent are just vulnerable enough to fall for this. They have become intelligence assets for the new surveillance society, lodging reams of psychological data with every Halo campaign. How long before these juvenile soldiers will be tapped to patrol the gates of our prison planet? Who amongst them has the foresight to realize they’re being manipulated by a globalist shadow government that seeks to obliterate our very foundations of freedom and liberty?
In 1958, a shocking document divulged how the Soviets planned to undermine the family values that keep America strong. The 45-point list is a revelation to read when one considers the implications of videogames like Halo. What amazes about this list is that so many of its ideas have been successfully achieved in the last 50 years of radical activism. Most of the others are actually integrated into the political platform proposed by liberals in the United States.
STATED COMMUNIST GOALS FOR AMERICA
As revealed in a Congressional report dated 1963.
- # 24. “Eliminate all laws governing obscenity by calling them ‘censorship’ and a violation of free speech and free press.”
Videogame supporters are leading the fight to outlaw all internet censorship, including the Stop Online Piracy Act, even if it costs American jobs and promotes child pornography.
- # 25. “Break down cultural standards of morality by promoting pornography and obscenity in books, magazines, motion pictures, radio, and TV.”
Halo’s Cortana character uses her sexual promise to break down moral barriers and train young men for the day when they will be asked to embark on suicide missions for the sake of the collective.
- # 26. “Present homosexuality, degeneracy and promiscuity as normal, natural, healthy.”
Could there be anything more degenerate than a communist footsoldier who kills for sex?
- # 40. “Discredit the family as an institution. Encourage promiscuity and easy divorce.”
Not once in the hundreds of millions of hours that Halo has been played by young people has any positive message about the traditional American family been expressed.
- # 41. “Emphasize the need to raise children away from the negative influence of parents. Attribute prejudices, mental blocks and retarding of children to suppressive influence of parents.”
Halo is, in fact, raising our children today.
- # 42. “Create the impression that violence and insurrection are legitimate aspects of the American tradition; that students and special-interest groups should rise up and use united force to solve economic, political or social problems.”
This statement could have been taken straight from the Halo owner’s manual.
Please take a moment to educate yourself with a preview of historian Curtis Bowers’ groundbreaking film, “Agenda: Grinding America Down.”
My friends, if you want to do just one good thing today, why not ask yourself this crucial question: What can I do to stop Halo, a videogame that has worked so hard, so successfully to bloody those small moments of peace that blossom in childhood, that butchers the love of this nation’s Mothers and Fathers with graphic fluorescent violence, that does all this for advent of the Nietzschean New World Order?
It may take you a lifetime to find an answer.
For more information, read, “Halo, The Videogame That Trains Your Teens to Fight for the Nietzschean New World Order.”